B_PREFERRED_TOKEN
return fMessage->fHeader->target == B_PREFERRED_TOKEN;
{ return fMessenger->fHandlerToken == B_PREFERRED_TOKEN; }
return fMessage->fHeader->target == B_PREFERRED_TOKEN;
{ return fMessenger->fHandlerToken == B_PREFERRED_TOKEN; }
B_PREFERRED_TOKEN);
B_PREFERRED_TOKEN);
*pointer = (header->reply_target == B_PREFERRED_TOKEN ? 1 : 0);
header->reply_target = B_PREFERRED_TOKEN;
|| fHandlerToken == B_PREFERRED_TOKEN)) {
fHandlerToken = B_PREFERRED_TOKEN;
: B_PREFERRED_TOKEN;
B_PREFERRED_TOKEN);
B_PREFERRED_TOKEN);
B_PREFERRED_TOKEN);
looperPort, B_PREFERRED_TOKEN);
fToken((uint32)B_PREFERRED_TOKEN),
fToken((uint32)B_PREFERRED_TOKEN),
token = B_PREFERRED_TOKEN;
? B_PREFERRED_TOKEN : messengerPrivate.Token());
SingleMessagingTargetSet target(port, B_PREFERRED_TOKEN);
B_PREFERRED_TOKEN, &reply);