B_PIXEL_ALPHA
owner->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
menu->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
owner->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
fShadowTextView->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
fTextView->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
menu->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
owner->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
parent->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
alpha_source_mode = B_PIXEL_ALPHA;
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
fDrawState->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
fAlphaSrcMode(B_PIXEL_ALPHA),
layerCanvas.CurrentState()->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
fCurrentView->CurrentState()->SetBlendingMode(B_PIXEL_ALPHA,
fCurrentView->CurrentState()->SetBlendingMode(B_PIXEL_ALPHA,
drawState->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
fAlphaSrcMode(B_PIXEL_ALPHA),
&& fPainter->fAlphaSrcMode == B_PIXEL_ALPHA
&& fPainter->fAlphaSrcMode == B_PIXEL_ALPHA
} else if (alphaSrcMode == B_PIXEL_ALPHA){
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
blitter->SetBlendingMode(B_PIXEL_ALPHA, blendingModes[i].mode);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
fAlphaSrcMode(B_PIXEL_ALPHA),
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);