B_PARTITION_FILE_SYSTEM
partition->flags |= B_PARTITION_FILE_SYSTEM;
partition->flags |= B_PARTITION_FILE_SYSTEM;
partition->flags |= B_PARTITION_FILE_SYSTEM;
partition->flags |= B_PARTITION_FILE_SYSTEM;
partition->flags |= B_PARTITION_FILE_SYSTEM;
partition->flags |= B_PARTITION_FILE_SYSTEM;
partition->flags |= B_PARTITION_FILE_SYSTEM | B_PARTITION_READ_ONLY ;
partition->flags |= B_PARTITION_FILE_SYSTEM;
partition->flags |= B_PARTITION_FILE_SYSTEM;
partition->flags |= B_PARTITION_FILE_SYSTEM;
partition->flags |= B_PARTITION_FILE_SYSTEM | B_PARTITION_READ_ONLY;
partition->flags |= B_PARTITION_FILE_SYSTEM;
ClearFlags(B_PARTITION_FILE_SYSTEM | B_PARTITION_PARTITIONING_SYSTEM);
return _PartitionData()->flags & B_PARTITION_FILE_SYSTEM;
AddFlags(B_PARTITION_FILE_SYSTEM);
ClearFlags(B_PARTITION_FILE_SYSTEM | B_PARTITION_PARTITIONING_SYSTEM);
return (fPartitionData.flags & B_PARTITION_FILE_SYSTEM) != 0;
partition.SetFlags(B_PARTITION_FILE_SYSTEM);
partition.SetFlags(B_PARTITION_FILE_SYSTEM);
partition.SetFlags(B_PARTITION_FILE_SYSTEM);
partition.SetFlags(B_PARTITION_FILE_SYSTEM);
partition.SetFlags(B_PARTITION_FILE_SYSTEM);
partition->flags |= B_PARTITION_FILE_SYSTEM;