B_PACKAGE_FLAG_APPROVE_LICENSE
if ((flags & B_PACKAGE_FLAG_APPROVE_LICENSE) != 0)
if ((flags & B_PACKAGE_FLAG_APPROVE_LICENSE) != 0)
flags |= B_PACKAGE_FLAG_APPROVE_LICENSE;
if ((flags & B_PACKAGE_FLAG_APPROVE_LICENSE) == 0
if ((flags & B_PACKAGE_FLAG_APPROVE_LICENSE) != 0)
if ((fPackageInfo.Flags() & B_PACKAGE_FLAG_APPROVE_LICENSE) == 0