B_OP_OVER
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
sBitmapDrawingEngine->SetDrawingMode(B_OP_OVER);
sBitmapDrawingEngine->SetDrawingMode(B_OP_OVER);
fDrawingEngine->SetDrawingMode(B_OP_OVER);
fDrawingEngine->SetDrawingMode(B_OP_OVER, oldMode);
fDrawingEngine->SetDrawingMode(B_OP_OVER);
fDrawingEngine->SetDrawingMode(B_OP_OVER, oldMode);
offscreen.SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
owner->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
m_parent->SetDrawingMode(B_OP_OVER);
target->SetDrawingMode(B_OP_OVER);
target->SetDrawingMode(B_OP_OVER);
target->SetDrawingMode(B_OP_OVER);
target->SetDrawingMode(B_OP_OVER);
target->SetDrawingMode(B_OP_OVER);
target->SetDrawingMode(B_OP_OVER);
v->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
parent->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
menu->SetDrawingMode(B_OP_OVER);
menu->SetDrawingMode(B_OP_OVER);
menu->SetDrawingMode(B_OP_OVER);
owner->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
Menu()->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
parent->SetDrawingMode(B_OP_OVER);
drawingMsg->AddInt32("_mode", B_OP_OVER);
case B_OP_OVER:
parent->SetDrawingMode(B_OP_OVER);
parent->SetDrawingMode(B_OP_OVER);
target->SetDrawingMode(B_OP_OVER);
target->SetDrawingMode(B_OP_OVER);
helper->SetDrawingMode(B_OP_OVER);
helper->SetDrawingMode(B_OP_OVER);
fDrawingView->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
bitmapView->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
menu->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
offscreen->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode (B_OP_OVER); /* So that antialiased text mixes better. */
Menu()->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
parent->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
fSuper->SetDrawingMode(B_OP_OVER);
fSuper->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
textRenderingMode = B_OP_OVER;
SetDrawingMode(B_OP_OVER);
case B_OP_OVER: Print("B_OP_OVER"); break;
helper->SetDrawingMode(B_OP_OVER);
helper->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
Menu()->SetDrawingMode(B_OP_OVER);
view->SetDrawingMode(B_OP_OVER);
drawView->SetDrawingMode(B_OP_OVER);
drawView->SetDrawingMode(B_OP_OVER);
poseView->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
drawView->SetDrawingMode(B_OP_OVER);
drawView->SetDrawingMode(B_OP_OVER);
drawView->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
onto->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
owner->SetDrawingMode(B_OP_OVER);
onto->SetDrawingMode(B_OP_OVER);
owner->SetDrawingMode(B_OP_OVER);
owner->SetDrawingMode(B_OP_OVER);
owner->SetDrawingMode(B_OP_OVER);
owner->SetDrawingMode(B_OP_OVER);
owner->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
owner->SetDrawingMode(B_OP_OVER);
fDrawingEngine->SetDrawingMode(B_OP_OVER);
fDrawingEngine->SetDrawingMode(B_OP_OVER, oldMode);
fPainter->SetDrawingMode(B_OP_OVER);
&& (fDrawingMode == B_OP_COPY || fDrawingMode == B_OP_OVER)
&& (fDrawingMode == B_OP_COPY || fDrawingMode == B_OP_OVER)
&& (fDrawingMode == B_OP_COPY || fDrawingMode == B_OP_OVER)
if ((fDrawingMode == B_OP_COPY || fDrawingMode == B_OP_OVER)
if (fPainter->fDrawingMode == B_OP_OVER
if (fPainter->fDrawingMode == B_OP_OVER) {
if (fPainter->fDrawingMode == B_OP_OVER) {
case B_OP_OVER:
fBitmapDrawingEngine->SetDrawingMode(B_OP_OVER);
menu->SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
owner->SetDrawingMode(B_OP_OVER);
owner->SetDrawingMode(B_OP_OVER);
{ "B_OP_OVER", B_OP_OVER },
SetDrawingMode(B_OP_OVER);
fView->SetDrawingMode(B_OP_OVER);
MODE(B_OP_OVER),
SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
(fDrawingMode == B_OP_COPY || fDrawingMode == B_OP_OVER)) {
(fDrawingMode == B_OP_COPY || fDrawingMode == B_OP_OVER)) {
if (fDrawingMode == B_OP_COPY || fDrawingMode == B_OP_OVER) {
s.SetDrawingMode(B_OP_OVER);
s.SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_OVER);
message->AddInt32("mode", B_OP_OVER);
SetDrawingMode(B_OP_OVER);