B_ONE_SHOT_ABSOLUTE_TIMER
sTimerData[sTimerCount].next_event = (flags == B_ONE_SHOT_ABSOLUTE_TIMER) ? interval : system_time() + interval;
B_ONE_SHOT_ABSOLUTE_TIMER);
uint32 flags = B_ONE_SHOT_ABSOLUTE_TIMER | B_TIMER_USE_TIMER_STRUCT_TIMES;
uint32 timerFlags = B_ONE_SHOT_ABSOLUTE_TIMER
B_ONE_SHOT_ABSOLUTE_TIMER | B_TIMER_USE_TIMER_STRUCT_TIMES);
timerFlags = B_ONE_SHOT_ABSOLUTE_TIMER;
if ((flags & ~B_TIMER_FLAGS) != B_ONE_SHOT_ABSOLUTE_TIMER
if ((flags & ~B_TIMER_FLAGS) != B_ONE_SHOT_ABSOLUTE_TIMER)
if ((flags & ~B_TIMER_FLAGS) == B_ONE_SHOT_ABSOLUTE_TIMER