B_NO_COLOR
if (LowUIColor() == B_NO_COLOR)
ret->fWhichFgColor = B_NO_COLOR;
ret->fWhichBgColor = B_NO_COLOR;
ret->fWhichStrikeOutColor = B_NO_COLOR;
ret->fWhichUnderlineColor = B_NO_COLOR;
if (style.WhichForegroundColor() != B_NO_COLOR)
fCopyView->SetViewUIColor(B_NO_COLOR);
if (ViewUIColor() != B_NO_COLOR)
if (which == B_NO_COLOR)
return B_NO_COLOR;
return B_NO_COLOR;
color_which which = B_NO_COLOR;
if (which == B_NO_COLOR || colors->FindColor(name, &color) != B_OK)
desktop.Attach<color_which>(B_NO_COLOR);
if (which == B_NO_COLOR)
if (which != B_NO_COLOR) {
if (LowUIColor() == B_NO_COLOR)
which_view_color = B_NO_COLOR;
which_high_color = B_NO_COLOR;
which_low_color = B_NO_COLOR;
SetHighUIColor(B_NO_COLOR);
if (which != B_NO_COLOR) {
SetLowUIColor(B_NO_COLOR);
if (which != B_NO_COLOR) {
if (viewWhich != B_NO_COLOR)
if (which != B_NO_COLOR)
else if (viewWhich != B_NO_COLOR)
if (which != B_NO_COLOR)
SetViewUIColor(B_NO_COLOR);
if (which != B_NO_COLOR) {
&& color != B_NO_COLOR) {
&& color != B_NO_COLOR) {
&& color != B_NO_COLOR) {
if (fState->which_view_color != B_NO_COLOR)
if (fState->which_high_color != B_NO_COLOR)
if (fState->which_low_color != B_NO_COLOR)
fColorWhich(B_NO_COLOR)
if (ViewUIColor() != B_NO_COLOR)
color_which which = B_NO_COLOR;
} while (which != B_NO_COLOR);
color_which which = B_NO_COLOR;
if (which == B_NO_COLOR || fPendingColors.FindColor(name,
color_which which = B_NO_COLOR;
fWhichHighColor(B_NO_COLOR),
fWhichLowColor(B_NO_COLOR),
color_which which = B_NO_COLOR;
if (which != B_NO_COLOR) {
color_which which = B_NO_COLOR;
if (which != B_NO_COLOR) {
color_which which = B_NO_COLOR;
fWhichViewColor(B_NO_COLOR),
if (which != B_NO_COLOR) {
if (ViewUIColor() == B_NO_COLOR)
if (ViewUIColor() == B_NO_COLOR)