B_MULTI_MIX_GAIN
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
Controls[index].flags = B_MULTI_MIX_GAIN;
Controls[index].flags = B_MULTI_MIX_GAIN;
control.mix_control.flags = B_MULTI_MIX_GAIN;
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
control.mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
multi->controls[index].mix_control.flags = B_MULTI_MIX_GAIN;
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
if (control->mix_control.flags & B_MULTI_MIX_GAIN) {
control.mix_control.flags = B_MULTI_MIX_GAIN;
& (B_MULTI_MIX_GAIN | B_MULTI_MIX_ENABLE)) != 0) {
} else if ((control->mix_control.flags & B_MULTI_MIX_GAIN) != 0) {
} else if ((control->mix_control.flags & B_MULTI_MIX_GAIN) != 0) {
control.flags = B_MULTI_MIX_GAIN;
flags = B_MULTI_MIX_GAIN;
control.flags = B_MULTI_MIX_GAIN;
control.flags = B_MULTI_MIX_GAIN;
case B_MULTI_MIX_GAIN:
} else if (controls[i].flags & B_MULTI_MIX_GAIN) {
&& (controls[i + 1].flags & B_MULTI_MIX_GAIN) != 0) {