B_NAME_TOO_LONG
#define HAIKU_ENAMETOOLONG B_TO_POSIX_ERROR(B_NAME_TOO_LONG)
#define ENAMETOOLONG B_TO_POSIX_ERROR(B_NAME_TOO_LONG)
RETURN_ERROR(B_NAME_TOO_LONG);
if (status == B_NAME_TOO_LONG)
return B_NAME_TOO_LONG;
fStatus = B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
case NFS4ERR_NAMETOOLONG: return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
result = B_NAME_TOO_LONG;
RETURN_ERROR(B_NAME_TOO_LONG);
RETURN_ERROR(B_NAME_TOO_LONG);
RETURN_ERROR(B_NAME_TOO_LONG);
return B_NAME_TOO_LONG;
error = B_NAME_TOO_LONG;
E(B_NAME_TOO_LONG),
ErrorCode = B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
error = B_NAME_TOO_LONG;
error = B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
error = B_NAME_TOO_LONG;
error = B_NAME_TOO_LONG;
error = B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
bool reopen = (result == B_NAME_TOO_LONG || result == B_NAME_IN_USE);
? B_OK : B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
result = B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
case B_NAME_TOO_LONG:
_error = B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
return B_NAME_TOO_LONG;
CPPUNIT_ASSERT( dir.InitCheck() == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( equals(entry.InitCheck(), E2BIG, B_NAME_TOO_LONG) );
CPPUNIT_ASSERT( dir.InitCheck() == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( dir.SetTo(tooLongEntryname) == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( dir.InitCheck() == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( equals(entry.InitCheck(), E2BIG, B_NAME_TOO_LONG) );
== B_NAME_TOO_LONG );
CPPUNIT_ASSERT( dir.InitCheck() == B_NAME_TOO_LONG );
InitTest2Paths(tooLongEntry1, fuzzy_error(E2BIG, B_NAME_TOO_LONG), true);
InitTest2Paths(tooLongDir16, fuzzy_error(B_ERROR, B_NAME_TOO_LONG), true);
InitTest2DirPaths(tooLongEntry1, fuzzy_error(E2BIG, B_NAME_TOO_LONG));
InitTest2DirPaths(tooLongEntry1, fuzzy_error(E2BIG, B_NAME_TOO_LONG), true);
B_NAME_TOO_LONG,
InitTest1Paths(tooLongEntry1, fuzzy_error(E2BIG, B_NAME_TOO_LONG));
InitTest1Paths(tooLongDir16, fuzzy_error(B_ERROR, B_NAME_TOO_LONG));
InitTest1Paths(tooLongEntry1, fuzzy_error(E2BIG, B_NAME_TOO_LONG), true);
InitTest1Paths(tooLongDir16, fuzzy_error(B_ERROR, B_NAME_TOO_LONG), true);
InitTest1DirPaths(tooLongEntry1, fuzzy_error(E2BIG, B_NAME_TOO_LONG));
InitTest1DirPaths(tooLongEntry1, fuzzy_error(E2BIG, B_NAME_TOO_LONG), true);
InitTest2Paths(tooLongEntry1, fuzzy_error(E2BIG, B_NAME_TOO_LONG));
InitTest2Paths(tooLongDir16, fuzzy_error(B_ERROR, B_NAME_TOO_LONG));
CPPUNIT_ASSERT( node.InitCheck() == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( equals(entry.InitCheck(), E2BIG, B_NAME_TOO_LONG) );
CPPUNIT_ASSERT( node.InitCheck() == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( node.SetTo(tooLongEntryname) == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( node.InitCheck() == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( equals(entry.SetTo(tooLongEntryname), E2BIG, B_NAME_TOO_LONG) );
CPPUNIT_ASSERT( node.SetTo(&pathDir, tooLongRelEntryname) == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( node.InitCheck() == B_NAME_TOO_LONG );
B_NAME_TOO_LONG);
B_NAME_TOO_LONG);
CPPUNIT_ASSERT_EQUAL(node.RemoveAttr(tooLongAttrName), B_NAME_TOO_LONG);
CPPUNIT_ASSERT( link.InitCheck() == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( equals(entry.InitCheck(), E2BIG, B_NAME_TOO_LONG) );
CPPUNIT_ASSERT( link.InitCheck() == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( link.SetTo(tooLongEntryname) == B_NAME_TOO_LONG );
CPPUNIT_ASSERT( link.InitCheck() == B_NAME_TOO_LONG );
B_NAME_TOO_LONG) );
== B_NAME_TOO_LONG );
CPPUNIT_ASSERT( link.InitCheck() == B_NAME_TOO_LONG );
RETURN_ERROR(B_NAME_TOO_LONG);
RETURN_ERROR(B_NAME_TOO_LONG);
case B_NAME_TOO_LONG: