B_MENU_KEY
fNewState.modifiers |= B_MENU_KEY;
| B_CONTROL_KEY | B_OPTION_KEY | B_MENU_KEY | B_SHIFT_KEY);
customMods |=B_MENU_KEY;
if (modCode & B_MENU_KEY)
| B_CONTROL_KEY | B_OPTION_KEY | B_MENU_KEY | B_SHIFT_KEY);
if (mods & B_MENU_KEY)
| B_MENU_KEY)) == 0) {
| B_OPTION_KEY | B_MENU_KEY;
| B_MENU_KEY)) == 0) {
| B_CONTROL_KEY | B_OPTION_KEY | B_MENU_KEY;
B_MENU_KEY,
if (get_modifier_key(B_MENU_KEY, &value) != B_OK)
return B_COMMAND_KEY | B_OPTION_KEY | B_SHIFT_KEY | B_CONTROL_KEY | B_MENU_KEY;
return B_MENU_KEY;
if (modifier == B_MENU_KEY)
| B_OPTION_KEY | B_COMMAND_KEY | B_MENU_KEY;
modifiers &= B_COMMAND_KEY | B_OPTION_KEY | B_SHIFT_KEY | B_CONTROL_KEY | B_MENU_KEY;
modifiers &= B_COMMAND_KEY | B_OPTION_KEY | B_SHIFT_KEY | B_CONTROL_KEY | B_MENU_KEY;
| B_OPTION_KEY | B_MENU_KEY;
case B_MENU_KEY:
else if (modifier == B_MENU_KEY)
item = _CreateSwapModifiersMenuItem(B_MENU_KEY, B_MENU_KEY,
else if (modifier == B_MENU_KEY)
| B_OPTION_KEY | B_COMMAND_KEY | B_MENU_KEY;
fCurrentMap.SetModifier(unset ? 0x00 : keyCode, B_MENU_KEY);
| B_CONTROL_KEY | B_OPTION_KEY | B_MENU_KEY;
case B_MENU_KEY:
case B_MENU_KEY: