B_LARGE_ICON_TYPE
case B_LARGE_ICON_TYPE:
case B_LARGE_ICON_TYPE:
|| editor.Type() == B_LARGE_ICON_TYPE
|| fEditor.Type() == B_LARGE_ICON_TYPE)) {
case B_LARGE_ICON_TYPE:
case B_LARGE_ICON_TYPE:
case B_LARGE_ICON_TYPE:
attrType = B_LARGE_ICON_TYPE;
attrType = B_LARGE_ICON_TYPE;
attrType = B_LARGE_ICON_TYPE;
attrType = B_LARGE_ICON_TYPE;
attrType = B_LARGE_ICON_TYPE;
attrType = B_LARGE_ICON_TYPE;
attrType = B_LARGE_ICON_TYPE;
const int32 kLargeIconType = B_LARGE_ICON_TYPE;
case B_LARGE_ICON_TYPE:
attrType = B_LARGE_ICON_TYPE;
rawIcon = (const uint8*)resources.LoadResource(B_LARGE_ICON_TYPE,
data = resources->LoadResource(B_LARGE_ICON_TYPE, "icon heap",
msg.AddData("be:large_icon", B_LARGE_ICON_TYPE, fLargeIcon->Bits(),