B_ITEMS_IN_ROW
menu_layout layout = B_ITEMS_IN_ROW,
menu_layout layout = B_ITEMS_IN_ROW,
BMenuBar(frame, name, B_FOLLOW_NONE, B_ITEMS_IN_ROW, false),
fVertical ? B_ITEMS_IN_COLUMN : B_ITEMS_IN_ROW, this);
fExpandoMenuBar->SetMenuLayout(B_ITEMS_IN_ROW);
fBar = new BMenuBar("menu_bar", B_ITEMS_IN_ROW, B_INVALIDATE_AFTER_LAYOUT);
BMenuBar("_mc_mb_", B_ITEMS_IN_ROW),
BMenuBar(frame, "_mc_mb_", B_FOLLOW_LEFT | B_FOLLOW_TOP, B_ITEMS_IN_ROW,
case B_ITEMS_IN_ROW:
fLayout(B_ITEMS_IN_ROW),
if (err == B_OK && Layout() != B_ITEMS_IN_ROW)
if (fLayout == B_ITEMS_IN_ROW)
if (fLayout == B_ITEMS_IN_ROW)
if (layout != B_ITEMS_IN_ROW) {
if (Menu() != NULL && Menu()->Layout() == B_ITEMS_IN_ROW) {
if (menu->Layout() == B_ITEMS_IN_ROW) {