B_INVALID
if ((flags & B_DISABLED) == 0 && (flags & B_INVALID) != 0)
if ((flags & B_DISABLED) == 0 && (flags & B_INVALID) != 0) {
} else if ((fLook & BControlLook::B_INVALID) != 0) {
fLook |= BControlLook::B_INVALID;
fLook &= ~BControlLook::B_INVALID;