B_INSIDE_VIEW
item->MouseOver(point, B_INSIDE_VIEW);
item->MessageDragged(point, B_INSIDE_VIEW, message);
view()->MessageDragged(point, B_INSIDE_VIEW, &dragMsg);
case B_INSIDE_VIEW:
item->MessageDragged(point, B_INSIDE_VIEW, message);
item->MouseOver(point, B_INSIDE_VIEW);
item->MouseOver(this, point, B_INSIDE_VIEW);
case B_INSIDE_VIEW:
case B_INSIDE_VIEW:
if (code == B_INSIDE_VIEW) {
case B_INSIDE_VIEW:
&& (transit == B_ENTERED_VIEW || transit == B_INSIDE_VIEW));
if ((transit != B_INSIDE_VIEW && transit != B_ENTERED_VIEW) || where.x > MinSize().width) {
B_INSIDE_VIEW : B_OUTSIDE_VIEW;
if ((transit == B_INSIDE_VIEW || transit == B_ENTERED_VIEW)
uint32 transit = Bounds().Contains(where) ? B_INSIDE_VIEW : B_OUTSIDE_VIEW;
case B_INSIDE_VIEW:
if (dragMessage && (transit == B_INSIDE_VIEW || transit == B_ENTERED_VIEW)) {
if ((dragMessage && (transit == B_ENTERED_VIEW || transit == B_INSIDE_VIEW))
uint32 transit = Bounds().Contains(point) ? B_INSIDE_VIEW : B_OUTSIDE_VIEW;
uint32 transit = Bounds().Contains(point) ? B_INSIDE_VIEW : B_OUTSIDE_VIEW;
uint32 transit = Bounds().Contains(point) ? B_INSIDE_VIEW : B_OUTSIDE_VIEW;
case B_INSIDE_VIEW: {
if ((dragMessage && (transit == B_ENTERED_VIEW || transit == B_INSIDE_VIEW))
case B_INSIDE_VIEW:
? B_INSIDE_VIEW : B_OUTSIDE_VIEW;
fLastMouseEventTab->MouseMoved(where, B_INSIDE_VIEW, dragMessage);
_MouseMoved(where, B_INSIDE_VIEW, NULL);
case B_INSIDE_VIEW:
if (transit == B_INSIDE_VIEW || transit == B_ENTERED_VIEW) {
fCurrentCode = B_INSIDE_VIEW;
fCurrentCode = B_INSIDE_VIEW);
fCurrentCode = B_INSIDE_VIEW);
if (fCurrentCode == B_INSIDE_VIEW
textView->_PerformMouseMoved(where, B_INSIDE_VIEW);
MouseMoved(where, B_INSIDE_VIEW, NULL);
case B_INSIDE_VIEW:
transit = B_INSIDE_VIEW;
SetInside((transit == B_INSIDE_VIEW || transit == B_ENTERED_VIEW)
case B_INSIDE_VIEW:
fMouseInView = (transit == B_ENTERED_VIEW || transit == B_INSIDE_VIEW);
if(transit != B_INSIDE_VIEW) {
fPreview->MouseMoved(BPoint(), B_INSIDE_VIEW, m);
bool dropTarget = transit == B_ENTERED_VIEW || transit == B_INSIDE_VIEW;
bool dropTarget = transit == B_ENTERED_VIEW || transit == B_INSIDE_VIEW;
case B_INSIDE_VIEW:
if ((transit != B_ENTERED_VIEW && transit != B_INSIDE_VIEW)
if (fLastTransit == B_INSIDE_VIEW || fLastTransit == B_ENTERED_VIEW)
if (fLastTransit == B_INSIDE_VIEW)
case B_INSIDE_VIEW:
if (fLastTransit == B_INSIDE_VIEW)