B_IDLE_PRIORITY
#define FSSH_B_MIN_PRIORITY B_IDLE_PRIORITY
return thread->priority == B_IDLE_PRIORITY;
if (info.priority == B_IDLE_PRIORITY) {
idleThread = threadInfo.priority == B_IDLE_PRIORITY;
owner->priority = B_IDLE_PRIORITY;
cpu->UpdatePriority(B_IDLE_PRIORITY);
return fRunQueue.GetHead(B_IDLE_PRIORITY);
if (oldPriority == B_IDLE_PRIORITY)
else if (priority == B_IDLE_PRIORITY)
fCPUHeap.Insert(cpu, B_IDLE_PRIORITY);
B_NORMAL_PRIORITY, B_IDLE_PRIORITY, priority);
fEffectivePriority = B_IDLE_PRIORITY;
return GetPriority() == B_IDLE_PRIORITY;
thread->priority = B_IDLE_PRIORITY;
int32 ioPriority = B_IDLE_PRIORITY;
: Thread("idle thread", B_IDLE_PRIORITY)