B_H_SCROLL_BAR_HEIGHT
scrollRect.bottom -= B_H_SCROLL_BAR_HEIGHT - 1.0;
titleHeight + B_H_SCROLL_BAR_HEIGHT, maxHeight);
*height += B_H_SCROLL_BAR_HEIGHT;
float height = Bounds().Height() - B_H_SCROLL_BAR_HEIGHT;
b.Height() + B_H_SCROLL_BAR_HEIGHT);
hsBounds.bottom = hsBounds.top + B_H_SCROLL_BAR_HEIGHT + 1;
m_idealSize.bottom += B_H_SCROLL_BAR_HEIGHT;
float hMin = B_V_SCROLL_BAR_WIDTH*6, vMin = B_H_SCROLL_BAR_HEIGHT*3;
rvBounds.bottom -= B_H_SCROLL_BAR_HEIGHT;
minHeight = 6 * B_H_SCROLL_BAR_HEIGHT;
height += B_H_SCROLL_BAR_HEIGHT;
B_H_SCROLL_BAR_HEIGHT) // Leave space for the icon
maxHeight += B_H_SCROLL_BAR_HEIGHT;
+ fLineHeight + B_H_SCROLL_BAR_HEIGHT + 1.0f,
+ fLineHeight + B_H_SCROLL_BAR_HEIGHT + 1.0f,
canvasBounds.bottom += B_H_SCROLL_BAR_HEIGHT;
: BView(BRect(0.0, 0.0, B_V_SCROLL_BAR_WIDTH - 1.0f, B_H_SCROLL_BAR_HEIGHT - 1.0f), NULL,
BRect(0.0, 0.0, 100.0, B_H_SCROLL_BAR_HEIGHT), B_HORIZONTAL);
fHScrollBar->ResizeTo(innerWidth + 2.0, B_H_SCROLL_BAR_HEIGHT);
fHScrollBar->ResizeTo(innerWidth + 2.0, B_H_SCROLL_BAR_HEIGHT);
rect.bottom -= B_H_SCROLL_BAR_HEIGHT;
size.height += B_H_SCROLL_BAR_HEIGHT;
frame.bottom += B_H_SCROLL_BAR_HEIGHT;
frame.bottom -= B_H_SCROLL_BAR_HEIGHT;
if (fPreferredSize.height < B_H_SCROLL_BAR_HEIGHT)
fPreferredSize.height = B_H_SCROLL_BAR_HEIGHT;
TempRect.bottom = TempRect.top + 2 * B_H_SCROLL_BAR_HEIGHT;
TempRect.top += 2 * B_H_SCROLL_BAR_HEIGHT + 1;
TempRect.bottom = TempRect.top + 2 * B_H_SCROLL_BAR_HEIGHT;
TempRect.bottom -= 3 * B_H_SCROLL_BAR_HEIGHT + 1;
TempRect.top = TempRect.bottom - 2 * B_H_SCROLL_BAR_HEIGHT;
TempRect.bottom -= B_H_SCROLL_BAR_HEIGHT;
TempRect.top = TempRect.bottom - 2 * B_H_SCROLL_BAR_HEIGHT;
TempRect.top += 4 * B_H_SCROLL_BAR_HEIGHT + 1;
TempRect.bottom -= 5 * B_H_SCROLL_BAR_HEIGHT + 1;
viewRect.top = viewRect.bottom - B_H_SCROLL_BAR_HEIGHT;
+ 4 * B_H_SCROLL_BAR_HEIGHT;
* B_H_SCROLL_BAR_HEIGHT);
minSize.height = B_H_SCROLL_BAR_HEIGHT;
minSize.height = 2 * B_H_SCROLL_BAR_HEIGHT
fVerticalScrollBar->ResizeBy(0, -B_H_SCROLL_BAR_HEIGHT);
B_H_SCROLL_BAR_HEIGHT));
border.bottom += (float)B_H_SCROLL_BAR_HEIGHT;
bounds.bottom -= B_H_SCROLL_BAR_HEIGHT;
float height = rect.Height() + 1 + fButtonBarHeight + B_H_SCROLL_BAR_HEIGHT;
BSize statusViewSize(viewWidth + 3, B_H_SCROLL_BAR_HEIGHT - 2);
size.height + 5 * kInset + 2 * B_H_SCROLL_BAR_HEIGHT
listBounds.bottom -= B_H_SCROLL_BAR_HEIGHT;
listBounds.bottom -= B_H_SCROLL_BAR_HEIGHT;
frame.bottom -= B_H_SCROLL_BAR_HEIGHT;
b.bottom -= B_H_SCROLL_BAR_HEIGHT;
r.bottom = r.top + 100 - B_H_SCROLL_BAR_HEIGHT;
viewHeight + B_H_SCROLL_BAR_HEIGHT + 4);
r.bottom = r.IntegerHeight() - B_H_SCROLL_BAR_HEIGHT; r.top = 0;
pbar->Bounds().Height() + B_H_SCROLL_BAR_HEIGHT + (BORDER_HEIGHT * 2) + 1;
pbar->Bounds().Height() + (B_H_SCROLL_BAR_HEIGHT * 4) + 1, height);
rctview.bottom -= B_H_SCROLL_BAR_HEIGHT;
rctframe.bottom -= B_H_SCROLL_BAR_HEIGHT;