zombie_view
view = item->zombie_view;
item->zombie_view = zombie;
BView* zombie_view;
else if (zombie_view)
result = zombie_view->Archive(&archive);
else if (zombie_view)
pos = zombie_view->Frame().LeftTop();
if (allowZombie && item->zombie_view == view)
if (allowZombie && item->zombie_view == view)