B_HAIKU_PHYSICAL_BITS
# if B_HAIKU_PHYSICAL_BITS > 32
#if B_HAIKU_PHYSICAL_BITS > 32
#if B_HAIKU_PHYSICAL_BITS > 32
#if B_HAIKU_PHYSICAL_BITS > 32
#if B_HAIKU_PHYSICAL_BITS > 32
#if B_HAIKU_PHYSICAL_BITS > 32
#if B_HAIKU_PHYSICAL_BITS > 32
#if B_HAIKU_PHYSICAL_BITS > 32
#if B_HAIKU_PHYSICAL_BITS == 32
#if B_HAIKU_PHYSICAL_BITS == 64
#if B_HAIKU_PHYSICAL_BITS == 64
#elif B_HAIKU_PHYSICAL_BITS == 64
#if B_HAIKU_PHYSICAL_BITS == 64
#if B_HAIKU_PHYSICAL_BITS == 64
#if B_HAIKU_PHYSICAL_BITS == 64
#if B_HAIKU_PHYSICAL_BITS == 64
#if B_HAIKU_PHYSICAL_BITS == 64
#if B_HAIKU_PHYSICAL_BITS == 64
#if B_HAIKU_PHYSICAL_BITS == 64
if (B_HAIKU_PHYSICAL_BITS <= 32
#if B_HAIKU_PHYSICAL_BITS > 32
#if defined(__i386__) && B_HAIKU_PHYSICAL_BITS > 32