B_HAIKU_ABI
#if (B_HAIKU_ABI & B_HAIKU_ABI_MAJOR) == B_HAIKU_ABI_GCC_2
!= (B_HAIKU_ABI & B_HAIKU_ABI_MAJOR)) {
switch (B_HAIKU_ABI & B_HAIKU_ABI_MAJOR) {
uint32 B_SHARED_OBJECT_HAIKU_ABI_VARIABLE = B_HAIKU_ABI;
imageInfo.basic_info.abi = B_HAIKU_ABI;
imageInfo.basic_info.abi = B_HAIKU_ABI;
info->abi = B_HAIKU_ABI;