B_FONT_SHEAR
if (font_flags & B_FONT_SHEAR)
if (mask & B_FONT_SHEAR)
| B_FONT_SHEAR | B_FONT_ROTATION);
if ((mode & B_FONT_SHEAR) != 0)
if ((mode & B_FONT_SHEAR) != 0) {
mode &= ~B_FONT_SHEAR;
if ((mask & B_FONT_SHEAR) != 0) {
if ((flags & B_FONT_SHEAR) != 0)
fState->GetDrawState()->SetFont(font, B_FONT_SHEAR);
if (mask & B_FONT_SHEAR) {
fCanvas->CurrentState()->SetFont(font, B_FONT_SHEAR);