B_FONT_ENCODING
if (font_flags & B_FONT_ENCODING)
if (mask & B_FONT_ENCODING)
if ((mask & B_FONT_ENCODING) != 0) {
if ((flags & B_FONT_ENCODING) != 0)
fState->GetDrawState()->SetFont(font, B_FONT_ENCODING);
if (mask & B_FONT_ENCODING) {
fCanvas->CurrentState()->SetFont(font, B_FONT_ENCODING);