B_FOCUSED
bool isFocused = (flags & B_FOCUSED) != 0;
bool isFocused = (flags & B_FOCUSED) != 0;
if ((flags & B_FOCUSED) != 0) {
bool isFocused = (flags & B_FOCUSED) != 0;
bool isFocused = (flags & B_FOCUSED) != 0;
bool isFocused = (flags & B_FOCUSED) != 0;
bool isFocused = (flags & B_FOCUSED) != 0;
flags |= B_FOCUSED;
bool isFocused = (flags & B_FOCUSED) != 0;
if ((flags & B_DISABLED) == 0 && (flags & B_FOCUSED) != 0) {
&& ((flags & (B_HOVER | B_FOCUSED)) == 0 || (flags & B_DISABLED) != 0)) {
if ((flags & B_FOCUSED) != 0)
&& ((flags & (B_HOVER | B_FOCUSED)) == 0
bool isFocused = (flags & B_FOCUSED) != 0;
if ((flags & B_FOCUSED) != 0) {
if ((flags & B_FOCUSED) != 0) {
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
if ((flags & B_FOCUSED) != 0) {
if ((flags & B_FOCUSED) != 0) {
if ((flags & B_FOCUSED) != 0)
if ((flags & B_DISABLED) == 0 && (flags & B_FOCUSED) != 0) {
&& ((flags & (B_HOVER | B_FOCUSED)) == 0
&& ((flags & (B_HOVER | B_FOCUSED)) == 0
if ((flags & B_FOCUSED) != 0)
if ((flags & B_FOCUSED) != 0)
if ((flags & B_FOCUSED) != 0) {
if ((flags & B_FOCUSED) != 0) {
bool isFocused = (flags & B_FOCUSED) != 0;
flags |= B_FOCUSED;
if ((flags & B_FOCUSED) != 0) {
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
flags |= BControlLook::B_FOCUSED;
showFocus ? BControlLook::B_FOCUSED : 0);