B_FLOATING_SUBSET_WINDOW_FEEL
B_FLOATING_SUBSET_WINDOW_FEEL,
B_FLOATING_WINDOW_LOOK, B_FLOATING_SUBSET_WINDOW_FEEL,
B_FLOATING_SUBSET_WINDOW_FEEL,
B_FLOATING_SUBSET_WINDOW_FEEL,
B_FLOATING_WINDOW_LOOK, B_FLOATING_SUBSET_WINDOW_FEEL,
BWindow(frame, B_TRANSLATE("Log in"), B_FLOATING_WINDOW_LOOK, B_FLOATING_SUBSET_WINDOW_FEEL,
B_FLOATING_WINDOW_LOOK, B_FLOATING_SUBSET_WINDOW_FEEL,
return fFeel == B_FLOATING_SUBSET_WINDOW_FEEL
&& fFeel != B_FLOATING_SUBSET_WINDOW_FEEL))
&& fFeel != B_FLOATING_SUBSET_WINDOW_FEEL))
if (floating->Feel() != B_FLOATING_SUBSET_WINDOW_FEEL
|| fFeel == B_FLOATING_SUBSET_WINDOW_FEEL)
&& feel != B_FLOATING_SUBSET_WINDOW_FEEL)
|| fFeel == B_FLOATING_SUBSET_WINDOW_FEEL) {
if (fFeel == B_FLOATING_SUBSET_WINDOW_FEEL && !hasNormalFront)
|| feel == B_FLOATING_SUBSET_WINDOW_FEEL
return feel == B_FLOATING_SUBSET_WINDOW_FEEL
AddWindowMessage(B_FLOATING_WINDOW_LOOK, B_FLOATING_SUBSET_WINDOW_FEEL),
if (feel == B_FLOATING_SUBSET_WINDOW_FEEL
case B_FLOATING_SUBSET_WINDOW_FEEL:
{"Floating Subset", B_FLOATING_SUBSET_WINDOW_FEEL},