B_FIRST_REAL_TIME_PRIORITY
#ifndef B_FIRST_REAL_TIME_PRIORITY
const static uint32 kTabletThreadPriority = B_FIRST_REAL_TIME_PRIORITY + 4;
const static uint32 kKeyboardThreadPriority = B_FIRST_REAL_TIME_PRIORITY + 4;
const static uint32 kMouseThreadPriority = B_FIRST_REAL_TIME_PRIORITY + 4;
const static uint32 kMouseThreadPriority = B_FIRST_REAL_TIME_PRIORITY + 4;
const static uint32 kTabletThreadPriority = B_FIRST_REAL_TIME_PRIORITY + 4;
kWatcherThreadPriority = B_FIRST_REAL_TIME_PRIORITY + 4,
#define REAL_TIME_PRIORITY B_FIRST_REAL_TIME_PRIORITY
ASSERT(fEffectivePriority < B_FIRST_REAL_TIME_PRIORITY);
return GetPriority() >= B_FIRST_REAL_TIME_PRIORITY;
if (info.priority >= B_FIRST_REAL_TIME_PRIORITY)
if (policy == SCHED_RR && param->sched_priority < B_FIRST_REAL_TIME_PRIORITY)
if (policy == SCHED_OTHER && param->sched_priority >= B_FIRST_REAL_TIME_PRIORITY)
return B_FIRST_REAL_TIME_PRIORITY;