Symbol: v0
headers/libs/agg/agg_math_stroke.h
102
const vertex_dist& v0,
headers/libs/agg/agg_math_stroke.h
203
const vertex_dist& v0,
headers/libs/agg/agg_math_stroke.h
215
if(calc_intersection(v0.x + dx1, v0.y - dy1,
headers/libs/agg/agg_math_stroke.h
245
if(((x2 - v0.x)*dy1 - (v0.y - y2)*dx1 < 0.0) !=
headers/libs/agg/agg_math_stroke.h
291
const vertex_dist& v0,
headers/libs/agg/agg_math_stroke.h
297
double dx1 = (v1.y - v0.y) / len;
headers/libs/agg/agg_math_stroke.h
298
double dy1 = (v1.x - v0.x) / len;
headers/libs/agg/agg_math_stroke.h
312
out_vertices.add(coord_type(v0.x - dx1 - dx2, v0.y + dy1 - dy2));
headers/libs/agg/agg_math_stroke.h
313
out_vertices.add(coord_type(v0.x + dx1 - dx2, v0.y - dy1 - dy2));
headers/libs/agg/agg_math_stroke.h
323
out_vertices.add(coord_type(v0.x - dx1, v0.y + dy1));
headers/libs/agg/agg_math_stroke.h
330
out_vertices.add(coord_type(v0.x + cos(a1) * m_width,
headers/libs/agg/agg_math_stroke.h
331
v0.y + sin(a1) * m_width));
headers/libs/agg/agg_math_stroke.h
341
out_vertices.add(coord_type(v0.x + cos(a1) * m_width,
headers/libs/agg/agg_math_stroke.h
342
v0.y + sin(a1) * m_width));
headers/libs/agg/agg_math_stroke.h
346
out_vertices.add(coord_type(v0.x + dx1, v0.y - dy1));
headers/libs/agg/agg_math_stroke.h
353
const vertex_dist& v0,
headers/libs/agg/agg_math_stroke.h
362
dx1 = m_width * (v1.y - v0.y) / len1;
headers/libs/agg/agg_math_stroke.h
363
dy1 = m_width * (v1.x - v0.x) / len1;
headers/libs/agg/agg_math_stroke.h
370
double cp = cross_product(v0.x, v0.y, v1.x, v1.y, v2.x, v2.y);
headers/libs/agg/agg_math_stroke.h
390
v0, v1, v2, dx1, dy1, dx2, dy2,
headers/libs/agg/agg_math_stroke.h
402
v0, v1, v2, dx1, dy1, dx2, dy2,
headers/libs/agg/agg_math_stroke.h
466
v0, v1, v2, dx1, dy1, dx2, dy2,
headers/libs/agg/agg_math_stroke.h
84
const vertex_dist& v0,
headers/libs/agg/agg_math_stroke.h
89
const vertex_dist& v0,
headers/libs/agg/agg_trans_affine.h
100
sx(v0), shy(v1), shx(v2), sy(v3), tx(v4), ty(v5)
headers/libs/agg/agg_trans_affine.h
98
trans_affine(double v0, double v1, double v2,
headers/libs/agg/agg_trans_perspective.h
40
trans_perspective(double v0, double v1, double v2,
headers/libs/agg/agg_trans_perspective.h
43
sx (v0), shy(v1), w0(v2),
headers/libs/agg/agg_vcgen_smooth_poly1.h
67
void calculate(const vertex_dist& v0,
src/add-ons/screen_savers/flurry/Smoke.cpp
258
float v0;
src/add-ons/screen_savers/flurry/Smoke.cpp
333
v0 = (s->p[i].animFrame.i[k] >> 3) * 0.125f;
src/add-ons/screen_savers/flurry/Smoke.cpp
335
v1 = v0 + 0.125f;
src/add-ons/screen_savers/flurry/Smoke.cpp
365
s->seraphimTextures[sti++] = v0;
src/add-ons/screen_savers/flurry/Smoke.cpp
372
s->seraphimTextures[sti++] = v0;
src/apps/glteapot/Quaternion.h
383
shortestArcQuat(const Vector3& v0, const Vector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized
src/apps/glteapot/Quaternion.h
385
Vector3 c = v0.cross(v1);
src/apps/glteapot/Quaternion.h
386
float d = v0.dot(v1);
src/apps/glteapot/Quaternion.h
399
shortestArcQuatNormalize2(Vector3& v0,Vector3& v1)
src/apps/glteapot/Quaternion.h
401
v0.normalize();
src/apps/glteapot/Quaternion.h
403
return shortestArcQuat(v0,v1);
src/apps/glteapot/Vector3.h
197
inline void setInterpolate3(const Vector3& v0, const Vector3& v1, float rt)
src/apps/glteapot/Vector3.h
200
m_x = s * v0.x() + rt * v1.x();
src/apps/glteapot/Vector3.h
201
m_y = s * v0.y() + rt * v1.y();
src/apps/glteapot/Vector3.h
202
m_z = s * v0.z() + rt * v1.z();
src/apps/haiku3d/Quaternion.h
391
shortestArcQuat(const Vector3& v0, const Vector3& v1)
src/apps/haiku3d/Quaternion.h
393
Vector3 c = v0.cross(v1);
src/apps/haiku3d/Quaternion.h
394
float d = v0.dot(v1);
src/apps/haiku3d/Quaternion.h
407
shortestArcQuatNormalize2(Vector3& v0, Vector3& v1)
src/apps/haiku3d/Quaternion.h
409
v0.normalize();
src/apps/haiku3d/Quaternion.h
411
return shortestArcQuat(v0, v1);
src/apps/haiku3d/Vector3.h
208
inline void setInterpolate3(const Vector3& v0, const Vector3& v1, float rt)
src/apps/haiku3d/Vector3.h
211
m_x = s * v0.x() + rt * v1.x();
src/apps/haiku3d/Vector3.h
212
m_y = s * v0.y() + rt * v1.y();
src/apps/haiku3d/Vector3.h
213
m_z = s * v0.z() + rt * v1.z();
src/apps/icon-o-matic/import_export/svg/nanosvg.h
572
float* v0 = &curve[0];
src/apps/icon-o-matic/import_export/svg/nanosvg.h
578
bounds[0] = nsvg__minf(v0[0], v3[0]);
src/apps/icon-o-matic/import_export/svg/nanosvg.h
579
bounds[1] = nsvg__minf(v0[1], v3[1]);
src/apps/icon-o-matic/import_export/svg/nanosvg.h
580
bounds[2] = nsvg__maxf(v0[0], v3[0]);
src/apps/icon-o-matic/import_export/svg/nanosvg.h
581
bounds[3] = nsvg__maxf(v0[1], v3[1]);
src/apps/icon-o-matic/import_export/svg/nanosvg.h
590
a = -3.0 * v0[i] + 9.0 * v1[i] - 9.0 * v2[i] + 3.0 * v3[i];
src/apps/icon-o-matic/import_export/svg/nanosvg.h
591
b = 6.0 * v0[i] - 12.0 * v1[i] + 6.0 * v2[i];
src/apps/icon-o-matic/import_export/svg/nanosvg.h
592
c = 3.0 * v1[i] - 3.0 * v0[i];
src/apps/icon-o-matic/import_export/svg/nanosvg.h
612
v = nsvg__evalBezier(roots[j], v0[i], v1[i], v2[i], v3[i]);
src/libs/agg/src/agg_vcgen_smooth_poly1.cpp
80
void vcgen_smooth_poly1::calculate(const vertex_dist& v0,
src/libs/agg/src/agg_vcgen_smooth_poly1.cpp
86
double k1 = v0.dist / (v0.dist + v1.dist);
src/libs/agg/src/agg_vcgen_smooth_poly1.cpp
89
double xm1 = v0.x + (v2.x - v0.x) * k1;
src/libs/agg/src/agg_vcgen_smooth_poly1.cpp
90
double ym1 = v0.y + (v2.y - v0.y) * k1;
src/libs/glut/glut_shapes.c
393
subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
src/libs/glut/glut_shapes.c
406
w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
src/libs/glut/glut_shapes.c
407
w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
src/libs/glut/glut_shapes.c
409
w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
src/system/libroot/posix/crypt/SHA256.cpp
148
uint32 v0 = fBuffer[i - 15];
src/system/libroot/posix/crypt/SHA256.cpp
150
uint32 s0 = rotate_right(v0, 7) ^ rotate_right(v0, 18) ^ (v0 >> 3);
src/system/libroot/posix/musl/math/lgammal.c
157
v0 = 1.150830924194461522996462401210374632929E3L,
src/system/libroot/posix/musl/math/lgammal.c
301
p2 = v0 + y * (v1 + y * (v2 + y * (v3 + y * (v4 + y * (v5 + y)))));
src/tools/cppunit/TestShell.cpp
412
fVerbosityLevel = v0;
src/tools/cppunit/TestShell.cpp
448
if (fVerbosityLevel > v0) {
src/tools/cppunit/TestShell.cpp
524
if (fTests.find(i->first) != fTests.end() && Verbosity() > v0) {