B_FAILURE_COLOR
if (which >= B_SUCCESS_COLOR && which <= B_FAILURE_COLOR)
rgb_color invalidColor = ui_color(B_FAILURE_COLOR);
owner->SetHighColor(ui_color(B_FAILURE_COLOR));
fStatusBar->SetBarColor(ui_color(B_FAILURE_COLOR));
I(failure_color, B_FAILURE_COLOR),
rgb_color invalidColor = ui_color(B_FAILURE_COLOR);
rgb_color failureColor = ui_color(B_FAILURE_COLOR);
|| message->HasColor(ui_color_name(B_FAILURE_COLOR))) {
{ B_FAILURE_COLOR, B_TRANSLATE_MARK("Failure") },
hsl_color failure = hsl_color::from_rgb(BPrivate::GetSystemColor(B_FAILURE_COLOR, isDark));
fCurrentColors.SetColor(ui_color_name(B_FAILURE_COLOR), failure.to_rgb());
fInvalidColor(ui_color(B_FAILURE_COLOR)),
fStripeColor = ui_color(B_FAILURE_COLOR);
view->SetHighColor(ui_color(B_FAILURE_COLOR));
view->SetHighColor(ui_color(B_FAILURE_COLOR));
view->SetHighColor(ui_color(B_FAILURE_COLOR));