B_EVENT_ONE_SHOT
FLAG_INFO_ENTRY(B_EVENT_ONE_SHOT),
behavior |= B_EVENT_ONE_SHOT;
#define EVENT_BEHAVIOR(events) ((events) & (B_EVENT_LEVEL_TRIGGERED | B_EVENT_ONE_SHOT))
if ((events & B_EVENT_INVALID) == 0 && (event->behavior & B_EVENT_ONE_SHOT) == 0)
} else if ((event->behavior & B_EVENT_ONE_SHOT) != 0) {