write_hook
status_t (*write_hook)(void* cookie, off_t pos, const void* data,
status_t (*write_hook)(void * cookie, off_t pos, const void * data, size_t * len);
return (*gameport->write_hook)(cookie, pos, data, nwritten);
return (*mpu401->write_hook)(cookie, pos, ptr, nwritten);
status_t (*write_hook)(void * cookie, off_t pos, const void * data, size_t * len);
return (*gameport->write_hook)(cookie, pos, data, nwritten);
return (*mpu401->write_hook)(cookie, pos, ptr, nwritten);
ret = (*mpu401->write_hook)(cookie, pos, ptr, nwritten);
static status_t write_hook (void* dev, off_t pos, const void* buf, size_t* len);
write_hook,
static status_t write_hook (void* dev, off_t pos, const void* buf, size_t* len);
write_hook,
static status_t write_hook(void* dev, off_t pos, const void* buf, size_t* len);
write_hook,
static status_t write_hook(void *dev, off_t pos, const void *buf, size_t *len);
write_hook,
static status_t write_hook (void* dev, off_t pos, const void* buf, size_t* len);
write_hook,
static status_t write_hook (void* dev, off_t pos, const void* buf, size_t* len);
write_hook,
return (*gameport->write_hook)(cookie, pos, data, nwritten);
static status_t write_hook(void *data, off_t pos, const void *buf, size_t *len);
write_hook, /* -> write entry point */