B_DOWN_ARROW
case B_DOWN_ARROW:
case B_DOWN_ARROW:
else if (bytes[0] == B_DOWN_ARROW)
|| bytes[0] == B_DOWN_ARROW)
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
? BControlLook::B_DOWN_ARROW
? BControlLook::B_DOWN_ARROW
case B_DOWN_ARROW:
case B_DOWN_ARROW:
fArrowDirection = fExpanded ? BControlLook::B_DOWN_ARROW
if (bytes[0] == B_DOWN_ARROW) {
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
AddShortcut(B_DOWN_ARROW, B_COMMAND_KEY, new BMessage(msg_mouse_down));
raw = B_DOWN_ARROW;
fNextMsg->SetShortcut(B_DOWN_ARROW, 0);
fNextMsg = new BMenuItem(B_TRANSLATE("Next message"), nextMsg, B_DOWN_ARROW);
fNextMsg->SetShortcut(B_DOWN_ARROW, B_SHIFT_KEY);
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
MSG_FILE_NEXT, B_DOWN_ARROW, 0, this);
case B_DOWN_ARROW:
case B_DOWN_ARROW:
if (rawChar == B_DOWN_ARROW) {
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
base, BControlLook::B_DOWN_ARROW, 0, B_DARKEN_4_TINT);
TempString[0] == B_DOWN_ARROW ||
((TempString[0] == B_DOWN_ARROW) ? MSG_LINE_DOWN :
: be_control_look->B_DOWN_ARROW;
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
&& (bytes[0] == B_UP_ARROW || bytes[0] == B_DOWN_ARROW)) {
case B_DOWN_ARROW:
case B_DOWN_ARROW:
_SelectNextItem(fSelected, bytes[0] == B_DOWN_ARROW);
case B_DOWN_ARROW:
: BControlLook::B_DOWN_ARROW;
BControlLook::B_DOWN_ARROW, fOrientation,
BControlLook::B_DOWN_ARROW, fOrientation,
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
&& !Window()->HasShortcut(B_DOWN_ARROW, B_OPTION_KEY)) {
message->AddInt32("key", B_DOWN_ARROW);
Window()->AddShortcut(B_DOWN_ARROW, B_OPTION_KEY, message, this);
&& !Window()->HasShortcut(B_DOWN_ARROW,
message->AddInt32("key", B_DOWN_ARROW);
Window()->AddShortcut(B_DOWN_ARROW, B_OPTION_KEY | B_SHIFT_KEY,
Window()->RemoveShortcut(B_DOWN_ARROW, B_OPTION_KEY);
Window()->RemoveShortcut(B_DOWN_ARROW, B_OPTION_KEY | B_SHIFT_KEY);
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
RemoveShortcut(B_DOWN_ARROW, B_COMMAND_KEY | B_OPTION_KEY);
AddShortcut(B_DOWN_ARROW, B_OPTION_KEY | B_COMMAND_KEY,
RemoveShortcut(B_DOWN_ARROW, B_COMMAND_KEY | B_OPTION_KEY);
AddShortcut(B_DOWN_ARROW, B_COMMAND_KEY | B_OPTION_KEY,
AddShortcut(B_DOWN_ARROW, B_COMMAND_KEY, new BMessage(kOpenSelection), PoseView());
arrowDirection = BControlLook::B_DOWN_ARROW;
AddShortcut(B_DOWN_ARROW, B_COMMAND_KEY, new BMessage(kOpenDir));
AddShortcut(B_DOWN_ARROW, B_COMMAND_KEY | B_OPTION_KEY, new BMessage(kOpenDir));
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
case B_DOWN_ARROW:
if (bytes[0] == B_DOWN_ARROW)
case B_DOWN_ARROW:
uint32 direction = fCollapsed ? BControlLook::B_DOWN_ARROW : BControlLook::B_UP_ARROW;
case B_DOWN_ARROW: