B_DISPLAY_PRIORITY
"SuppressArtifacts_Thread", B_DISPLAY_PRIORITY,
"team quitter", B_DISPLAY_PRIORITY, teamQuitter);
B_DISPLAY_PRIORITY, info);
: BLooper("node monitor", B_DISPLAY_PRIORITY, 1000),
name, B_DISPLAY_PRIORITY, interface);
SetPriority(B_DISPLAY_PRIORITY);
SetPriority(B_DISPLAY_PRIORITY);
B_DISPLAY_PRIORITY,
SetPriority(B_DISPLAY_PRIORITY);
B_DISPLAY_PRIORITY, this);
SetPriority(B_DISPLAY_PRIORITY);
set_thread_priority(Thread(), B_DISPLAY_PRIORITY);
B_DISPLAY_PRIORITY, this);
fTrackingPID = spawn_thread(_TrackTask, "menu_tracking", B_DISPLAY_PRIORITY, NULL);
fTrackThread = spawn_thread(_thread_entry, "popup", B_DISPLAY_PRIORITY, data);
BLooper(title, B_DISPLAY_PRIORITY)
BLooper(title, B_DISPLAY_PRIORITY)
"The Barber Machine", B_DISPLAY_PRIORITY, this);
fTrackThread = spawn_thread(_TrackThread, "popup", B_DISPLAY_PRIORITY, this);
"add poses", B_DISPLAY_PRIORITY, params);
B_DISPLAY_PRIORITY, NULL);
fThread = spawn_thread(_message_thread, name, B_DISPLAY_PRIORITY, this);
B_DISPLAY_PRIORITY + 1, this);
"messaging command processor", B_DISPLAY_PRIORITY, this);
"thumb twiddling", B_DISPLAY_PRIORITY, this);
if (thread->priority > B_DISPLAY_PRIORITY) {
B_DISPLAY_PRIORITY, NULL);
fDrawThread = spawn_thread(_DirectDrawThread, "FakeRenderer direct draw", B_DISPLAY_PRIORITY, this);
B_DISPLAY_PRIORITY, (void*)this);
: BLooper("", B_DISPLAY_PRIORITY),
: BLooper(name, B_DISPLAY_PRIORITY),