try_acquire_spinlock
bool succeed = try_acquire_spinlock(&lock->lock);
bool try_acquire_spinlock(spinlock* lock);
while (!try_acquire_spinlock(&fThread->time_lock)) {
while (!try_acquire_spinlock(&fTeam->time_lock)) {
if (try_acquire_spinlock(&variable->fLock))
if (!try_acquire_spinlock(&sVectors[i].load_lock))
bool succeed = try_acquire_spinlock(&lock->lock);