translation
void translation(double* dx, double* dy) const;
void translation(double* dx, double* dy) const;
inline void trans_perspective::translation(double* dx, double* dy) const
uint8 translation;
uint8 translation;
const float translation = 12.0;
xDelta = fDeltaSumX / translation;
yDelta = fDeltaSumY / translation;
const Translation* translation = &kTranslations[i];
sortedTranslations.AddItem((void*)translation);
const Translation& translation
if (BLocaleRoster::Default()->GetLanguage(translation.languageCode,
langName.Append(translation.languageCode);
fCreditsView->Insert(translation.names);
BPoint translation,
fPath->SetPoint(fIndices[i], fPoints[i].point + translation,
fPoints[i].point_in + translation,
fPoints[i].point_out + translation,
BPoint translation,
fTransformBox->SetTransformation(pivot, translation,
transform.SetTransformation(pivot, translation,
BPoint translation,
translation,
BPoint pivot, BPoint translation,
BPoint translation,
other.translation(&tx, &ty);
ChannelTransform::SetTransformation(BPoint pivot, BPoint translation,
if (fTranslation != translation ||
fTranslation = translation;
BPoint translation,
BPoint translation(B_ORIGIN);
translation.y = -offset;
translation.y = offset;
translation.x = -offset;
translation.x = offset;
TranslateBy(translation);
BPoint translation(0.0, 0.0);
translation.x = fOrigin.x - fOrigin.x * xScale;
translation.y = fOrigin.y - fOrigin.y * yScale;
x = translation.x;
y = translation.y;
translation.x = x;
translation.y = y;
fParent->SetTranslationAndScale(translation, xScale * fOldXScale, yScale * fOldYScale);
BPoint translation(0.0, 0.0);
translation.x = fOrigin.x - fOrigin.x * xScale;
translation.y = fOrigin.y - fOrigin.y * yScale;
x = translation.x;
y = translation.y;
translation.x = x;
translation.y = y;
fParent->SetTranslationAndScale(translation, xScale * fOldXScale, yScale * fOldYScale);
BPoint translation,
fNewTranslation = translation;
TransformCommand::SetNewTranslation(BPoint translation)
fNewTranslation = translation;
BPoint translation,
fOldTranslation(translation),
fNewTranslation(translation),
BPoint translation,
BPoint translation,
void SetNewTranslation(BPoint translation);
BPoint translation,
Gradient* gradient, BPoint pivot, BPoint translation, double rotation,
TransformCommand(pivot, translation, rotation, xScale, yScale, name),
TransformGradientCommand::_SetTransformation(BPoint pivot, BPoint translation,
fTransformBox->SetTransformation(pivot, translation, rotation, xScale,
transform.SetTransformation(pivot, translation, rotation, xScale, yScale);
BPoint pivot, BPoint translation,
transform.SetTransformation(pivot, translation,
BPoint translation,
translation,
BPoint pivot, BPoint translation,
fTransformBox->SetTransformation(pivot, translation,
BPoint translation,
translation(&tx, &ty);
translation(&tx, &ty);
void Value::SetTranslation(BString* translation)
fTranslation = translation;
void SetTranslation(BString* translation);
BString* translation = fScanner.ScanTranslationValue(separator);
if (translation == NULL) {
value->SetTranslation(translation);
const char* translation = group.GetGroupTranslation();
if (translation != NULL) {
printf("%s", translation);
BString* translation = arg->GetTranslation();
if (translation != NULL) {
printf("%s", translation->String());
const char* translation = group->GetGroupTranslation();
if (translation != NULL) {
text = translation;
const char* translation = group->GetGroupTranslation();
if (translation != NULL) {
text = translation;