B_DIRECT_STOP
case B_DIRECT_STOP:
== B_DIRECT_STOP)
else if (modeState == B_DIRECT_STOP)
if (!bgl->visible || info->buffer_state == B_DIRECT_STOP)
window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
if ((bufferState & B_DIRECT_MODE_MASK) != B_DIRECT_STOP) {
fBufferInfo->buffer_state = B_DIRECT_STOP;
if ((fBufferInfo->buffer_state & B_DIRECT_MODE_MASK) == B_DIRECT_STOP
else if ((bufferState & B_DIRECT_MODE_MASK) == B_DIRECT_STOP)
case B_DIRECT_STOP:
case B_DIRECT_STOP :
case B_DIRECT_STOP:
case B_DIRECT_STOP:
case B_DIRECT_STOP: