B_DISABLED
if ((flags & B_DISABLED) != 0) {
bool isEnabled = (flags & B_DISABLED) == 0;
if ((flags & B_DISABLED) != 0) {
bool isEnabled = (flags & B_DISABLED) == 0;
if ((flags & B_DISABLED) != 0)
if (isButton && (flags & B_DISABLED) == 0 && (flags & B_ACTIVATED) != 0) {
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
flags |= B_DISABLED;
if ((flags & B_DISABLED) != 0) {
bool isEnabled = (flags & B_DISABLED) != 0;
if ((flags & B_DISABLED) == 0 && (flags & B_FOCUSED) != 0) {
if ((flags & B_DISABLED) == 0 && (flags & B_INVALID) != 0)
&& ((flags & (B_HOVER | B_FOCUSED)) == 0 || (flags & B_DISABLED) != 0)) {
if ((flags & B_DISABLED) != 0) {
|| (flags & B_DISABLED) != 0)) {
if ((flags & B_DISABLED) != 0)
if ((flags & B_DISABLED) != 0)
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
} else if ((flags & B_DISABLED) != 0) {
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
flags |= BControlLook::B_DISABLED;
flags |= BControlLook::B_DISABLED;
Bounds(), updateRect, ViewColor(), BControlLook::B_DISABLED,
flags |= BControlLook::B_DISABLED;
flags |= BControlLook::B_DISABLED;
flags |= BControlLook::B_DISABLED;
base, flags & ~BControlLook::B_DISABLED, fBorders);
flags |= BControlLook::B_DISABLED;
flags |= !fIsEnabled ? BControlLook::B_DISABLED : 0;
flags |= BControlLook::B_DISABLED;
if ((flags & B_DISABLED) != 0)
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) == 0 && (flags & B_FOCUSED) != 0) {
if ((flags & B_DISABLED) == 0 && (flags & B_INVALID) != 0) {
if ((flags & B_DISABLED) != 0)
|| (flags & B_DISABLED) != 0)) {
if ((flags & B_DISABLED) != 0) {
|| (flags & B_DISABLED) != 0)) {
if ((flags & B_DISABLED) != 0)
if ((flags & B_DISABLED) != 0)
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0)
if ((flags & B_DISABLED) != 0) {
} else if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0)
if ((flags & B_DISABLED) != 0)
if ((flags & B_DISABLED) != 0)
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
else if ((flags & B_DISABLED) != 0)
else if ((flags & B_DISABLED) != 0)
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0)
if ((flags & B_DISABLED) != 0) {
if ((flags & B_DISABLED) != 0) {
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
bool isEnabled = (flags & B_DISABLED) == 0;
flags |= B_DISABLED;
flags |= BControlLook::B_DISABLED;
flags |= BControlLook::B_DISABLED;
flags |= BControlLook::B_DISABLED;
flags |= BControlLook::B_DISABLED;
IsEnabled() ? 0 : BControlLook::B_DISABLED,
flags |= BControlLook::B_DISABLED;
flags |= BControlLook::B_DISABLED;
background, BControlLook::B_DISABLED);
base, BControlLook::B_DISABLED);
BControlLook::B_DISABLED | BControlLook:: B_ACTIVATED);
BControlLook::B_DISABLED | BControlLook::B_ACTIVATED);
ui_color(B_PANEL_BACKGROUND_COLOR), BControlLook::B_DISABLED);
ui_color(B_PANEL_BACKGROUND_COLOR), BControlLook::B_DISABLED);