B_DIRECTORY_NOT_EMPTY
#define HAIKU_ENOTEMPTY B_TO_POSIX_ERROR(B_DIRECTORY_NOT_EMPTY)
#define ENOTEMPTY B_TO_POSIX_ERROR(B_DIRECTORY_NOT_EMPTY)
return B_DIRECTORY_NOT_EMPTY;
return B_DIRECTORY_NOT_EMPTY; // not enough data to delete
if (status == B_DIRECTORY_NOT_EMPTY) {
RETURN_ERROR(B_DIRECTORY_NOT_EMPTY);
return B_DIRECTORY_NOT_EMPTY;
result = B_DIRECTORY_NOT_EMPTY;
case NFS4ERR_NOTEMPTY: return B_DIRECTORY_NOT_EMPTY;
SET_ERROR(error, B_DIRECTORY_NOT_EMPTY);
SET_ERROR(error, B_DIRECTORY_NOT_EMPTY);
E(B_DIRECTORY_NOT_EMPTY),
status = B_DIRECTORY_NOT_EMPTY;
case B_DIRECTORY_NOT_EMPTY:
B_DIRECTORY_NOT_EMPTY,
CPPUNIT_ASSERT( entry.Rename(dir1.cpath, true) == B_DIRECTORY_NOT_EMPTY );
== B_DIRECTORY_NOT_EMPTY );
CPPUNIT_ASSERT( entry.Remove() == B_DIRECTORY_NOT_EMPTY );
RETURN_ERROR(B_DIRECTORY_NOT_EMPTY);
case B_DIRECTORY_NOT_EMPTY: