team_set_job_control_state
void team_set_job_control_state(Team* team, job_control_state newState,
team_set_job_control_state(team,
team_set_job_control_state(team,
team_set_job_control_state(entry->team,
team_set_job_control_state(team, JOB_CONTROL_STATE_DEAD, NULL);