usleep
extern int usleep(unsigned int microSeconds);
usleep(SPIN_DELAY_MI);
usleep(miniSpinDelays);
for (int i = 5; i > 0; i--, usleep(100000))
usleep(1000);
usleep(10000);
usleep(FLOOD_BACKOFF);
usleep(pausemsecs * 1000);
if (usleep((useconds_t)usecs) < 0)
usleep(1000000 * framesPerBufferPart / gsFormat.frame_rate);
usleep(2000); // give some time to catch up on receiving all messages
usleep(1000); // give some time to catch up on receiving all messages
usleep(50000);
usleep(2000);
usleep(2000);
usleep(2000);
usleep(2000);
usleep(2000);
usleep(10000);
usleep(5000);
usleep(10000);
usleep(5000);
usleep(2000);
usleep(2000);
usleep(3000000);
usleep(1000000);
usleep(value(ctx) * 1000);