tip_entry
tip_entry* newTipEntry = new tip_entry(tipEntry);
tip_entry matchEntry(rect);
pair<BView*, const tip_entry*> _ViewEntry::match(
const tip_entry* pFront = fullFrameTip();
tip_entry matchEntry(BRect(point, point));
const tip_entry* entry = *itCur;
return pair<BView*, const tip_entry*>(m_target, entry);
pair<BView*, const tip_entry*> ret = entry->match(
return pair<BView*, const tip_entry*>(0, 0);
const tip_entry* _ViewEntry::fullFrameTip() const {
const tip_entry* front = *m_tips.begin();
const tip_entry& entry) {
pair<BView*, const tip_entry*> _WindowEntry::match(
return pair<BView*,const tip_entry*>(0,0);
pair<BView*,const tip_entry*> ret = (*it)->match(
return pair<BView*,const tip_entry*>(0,0);
m_armedTip = new tip_entry(
tip_entry e(rect, text, offsetMode, offset, flags);
status_t _ViewEntry::add(BView* pView, const tip_entry& tipEntry) {
pair<BView*, const tip_entry*> found =
const tip_entry* entry) {
const tip_entry* a,
const tip_entry* b) const {
const tip_entry& entry);
std::pair<BView*, const tip_entry*> match(
const tip_entry* fullFrameTip() const;
const tip_entry& entry);
std::pair<BView*, const tip_entry*> match(
tip_entry* m_armedTip;
const tip_entry* entry);
class tip_entry {
tip_entry(
tip_entry(
tip_entry() {}