B_CONTROL_BACKGROUND_COLOR
view->SetHighColor(ui_color(B_CONTROL_BACKGROUND_COLOR));
view->SetHighUIColor(B_CONTROL_BACKGROUND_COLOR);
SetLowUIColor(B_CONTROL_BACKGROUND_COLOR);
I(control_background_color, B_CONTROL_BACKGROUND_COLOR),
SetViewUIColor(B_CONTROL_BACKGROUND_COLOR);
SetLowUIColor(B_CONTROL_BACKGROUND_COLOR);
return ViewUIColor(&tint) == B_CONTROL_BACKGROUND_COLOR && tint == B_NO_TINT
&& LowUIColor(&tint) == B_CONTROL_BACKGROUND_COLOR && tint == B_NO_TINT
SetLowUIColor(B_CONTROL_BACKGROUND_COLOR);
rgb_color base = ui_color(B_CONTROL_BACKGROUND_COLOR);
SetLowUIColor(B_CONTROL_BACKGROUND_COLOR);
rgb_color base = ui_color(B_CONTROL_BACKGROUND_COLOR);
fColorList[B_COLOR_HEADER_BACKGROUND] = ui_color(B_CONTROL_BACKGROUND_COLOR);
rgb_color base = ui_color(B_CONTROL_BACKGROUND_COLOR);
rgb_color base = ui_color(B_CONTROL_BACKGROUND_COLOR);
rgb_color baseColor = ui_color(B_CONTROL_BACKGROUND_COLOR);
{ B_CONTROL_BACKGROUND_COLOR, B_TRANSLATE_MARK("Control background") },
fCurrentColors.SetColor(ui_color_name(B_CONTROL_BACKGROUND_COLOR), controlBackground);
if (ui_color(B_CONTROL_BACKGROUND_COLOR).IsLight()) {
base = key->dark ? tint_color(ui_color(B_CONTROL_BACKGROUND_COLOR), B_DARKEN_1_TINT)
: ui_color(B_CONTROL_BACKGROUND_COLOR);
base = key->dark ? tint_color(ui_color(B_CONTROL_BACKGROUND_COLOR), 0.8)
: ui_color(B_CONTROL_BACKGROUND_COLOR);
base = mix_color(ui_color(B_CONTROL_BACKGROUND_COLOR), kIdealSecondDeadKeyColor, 100);
base = mix_color(ui_color(B_CONTROL_BACKGROUND_COLOR), kIdealDeadKeyColor, 100);
if (fSettings->UIColor(B_CONTROL_BACKGROUND_COLOR) == make_color(245, 245, 245)
fSettings->SetUIColor(B_CONTROL_BACKGROUND_COLOR, newControlBackground);