B_CONSTANT_ALPHA
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
fBackView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
dragView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
v->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
view.SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view.SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
Menu()->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
Menu()->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
owner->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
if (fAlphaSrcMode == B_CONSTANT_ALPHA)
if (alphaSrcMode == B_CONSTANT_ALPHA) {
fOffscreenView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
helper->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);