team_get_current_team_id
team_id team_get_current_team_id(void);
ioctl.area = vm_map_physical_memory(team_get_current_team_id(), name,
SessionGetter getter(team_get_current_team_id(), &session);
SessionGetter getter(team_get_current_team_id(), &session);
RuleMatcher matcher(team_get_current_team_id(), name);
RuleMatcher matcher(team_get_current_team_id());
= team_get_current_team_id() == team_get_kernel_team_id();
socket->owner = team_get_current_team_id();
killTeam, team_get_current_team_id());
chunk->team = (gKernelStartup ? 0 : team_get_current_team_id());
chunk->team = (gKernelStartup ? 0 : team_get_current_team_id());
info->team = (gKernelStartup ? 0 : team_get_current_team_id());
B_ANY_ADDRESS, team_get_current_team_id(), true);
teamID = team_get_current_team_id();
&& team->debug_info.debugger_team != team_get_current_team_id())
&& thread->team->debug_info.debugger_team != team_get_current_team_id())
clearFunction = fBuffer->IsUser() && fTeam != team_get_current_team_id()
copyFunction = fBuffer->IsUser() && fTeam != team_get_current_team_id()
if (imageInfo.basic_info.id >= 0 && team_get_current_team_id() == team->id)
listener->team = team_get_current_team_id();
team_get_kernel_team_id() == team_get_current_team_id());
team_id team = team_get_current_team_id();
team_id team = team_get_current_team_id();
lock->team = team_get_current_team_id();
"have a root\n", team_get_current_team_id());
message->sender_team = team_get_current_team_id();
Port* newPort = new(std::nothrow) Port(team_get_current_team_id(),
return create_sem_etc(count, NULL, team_get_current_team_id());
return create_sem_etc(count, name, team_get_current_team_id());
return send_signal_to_team_id(id == 0 ? team_get_current_team_id() : id,
if (team_get_current_team_id() == entry->thread) {
return team_get_current_team_id();
team_get_current_team_id(), area->id, area->name);
" (%s)\n", team_get_current_team_id(), newProtection,
"%" B_PRId32 " (%s)\n", team_get_current_team_id(), newProtection,
const team_id team = team_get_current_team_id();
team = team_get_current_team_id();
if (!kernel && (info.team != team_get_current_team_id()
if (info.team != team_get_current_team_id()) {
if (info.team != team_get_current_team_id()) {
status_t status = locker.SetTo(team_get_current_team_id());
team_id team = team_get_current_team_id();
status_t error = locker.SetTo(team_get_current_team_id());
status_t status = locker.SetTo(team_get_current_team_id());
if (teamID != B_CURRENT_TEAM && teamID != team_get_current_team_id()
error = addressSpaceLocker.SetTo(team_get_current_team_id());