system_profiler_thread_added
_HandleThreadAdded((system_profiler_thread_added*)buffer);
void _HandleThreadAdded(system_profiler_thread_added* event)
Model::Thread::Thread(Team* team, const system_profiler_thread_added* event,
Model::AddThread(const system_profiler_thread_added* event, nanotime_t time)
const system_profiler_thread_added* event,
const system_profiler_thread_added* event,
const system_profiler_thread_added* fCreationEvent;
ModelLoader::_AddThread(system_profiler_thread_added* event)
system_profiler_thread_added* event = (system_profiler_thread_added*)
malloc(sizeof(system_profiler_thread_added));
_HandleThreadAdded((system_profiler_thread_added*)buffer);
system_profiler_thread_added* event
= (system_profiler_thread_added*)buffer;
ModelLoader::_HandleThreadAdded(system_profiler_thread_added* event)
system_profiler_thread_added* event);
struct system_profiler_thread_added;
system_profiler_thread_added* event);
system_profiler_thread_added* event
= (system_profiler_thread_added*)buffer;
system_profiler_thread_added* event = (system_profiler_thread_added*)
_AllocateBuffer(sizeof(system_profiler_thread_added),