scaling
void scaling(double* x, double* y) const;
void scaling(double* x, double* y) const;
inline void trans_perspective::scaling(double* x, double* y) const
static BPoint GetScale(int32 nup, BRect physicalRect, float scaling);
void SetScaling(float scaling);
JobData::SetScaling(float scaling)
fScaling = scaling;
float scaling = be_plain_font->Size() / 12.0f;
ResizeTo(Frame().Width() * scaling, Frame().Height() * scaling);
float scaling = be_plain_font->Size() / 12.0f;
ResizeTo(Frame().Width() * scaling, Frame().Height() * scaling);
other.scaling(&scaleX, &scaleY);
float scaling = std::max(1.0f, be_plain_font->Size() / 12.0f);
ResizeTo(Frame().Width() * scaling, Frame().Height() * scaling);
scaling(&scaleX, &scaleY);
scaling(&scaleX, &scaleY);
GraphicsDriver::GetScale(int32 nup, BRect physicalRect, float scaling)
scale.x = scale.x * scaling / 100.0;
scale.y = scale.y * scaling / 100.0;
float scaling = atoi(fScaling->Text());
if (scaling <= 0.0) { // sanity check
scaling = 100.0;
if (scaling > 1000.0) {
scaling = 1000.0;
float scalingR = 100.0 / scaling;
fJobData->SetScaling(scaling);
float scaling = min_c(scalingXY.x, scalingXY.y);
printRect = ScaleDown(printRect, _ZoomFactor() * scaling);
BRect clipRect(ScaleRect(printRect, scaling));
SetScale(_ZoomFactor() * scaling);
float scaling = be_plain_font->Size() / 12.0f;
windowFrame.right *= scaling;
windowFrame.bottom *= scaling;
float scaling = std::max(1.0f, be_plain_font->Size() / 12.0f);
fMonitorView = new MonitorView(BRect(0.0, 0.0, 80.0 * scaling,
80.0 * scaling), "monitor", screen.Frame().IntegerWidth() + 1,
int32 scaling = -1;
scaling = strtol(arg, NULL, 0);
if (scaling > -1) {
dprintf("Setting nvidia scaling mode to %" B_PRId32 "\n", scaling);
regs.ecx = scaling;