sound_handle
sound_handle play_sound(const entry_ref* soundRef, bool mix, bool queue,
status_t stop_sound(sound_handle handle);
status_t wait_for_sound(sound_handle handle);
sound_handle play_sound(const entry_ref *soundRef,
return (sound_handle)1;
status_t stop_sound(sound_handle handle)
status_t wait_for_sound(sound_handle handle)