B_BOTTOM_BORDER
| B_TOP_BORDER | B_BOTTOM_BORDER
if ((borders & B_BOTTOM_BORDER) != 0) {
if ((borders & B_BOTTOM_BORDER) != 0) {
if ((borders & B_BOTTOM_BORDER) != 0) {
if ((borders & B_BOTTOM_BORDER) != 0) {
if ((borders & B_BOTTOM_BORDER) != 0) {
if ((borders & B_BOTTOM_BORDER) != 0) {
if ((borders & B_BOTTOM_BORDER) != 0) {
if ((borders & B_BOTTOM_BORDER) != 0) {
(borders & B_BOTTOM_BORDER) != 0 ? dark2BorderColor : darken1);
if ((borders & B_BOTTOM_BORDER) != 0) {
case B_BOTTOM_BORDER:
case B_BOTTOM_BORDER:
bordersToDraw = (B_LEFT_BORDER | B_BOTTOM_BORDER | B_RIGHT_BORDER);
bordersToDraw = (B_LEFT_BORDER | B_BOTTOM_BORDER | B_TOP_BORDER);
bordersToDraw = (B_RIGHT_BORDER | B_BOTTOM_BORDER | B_TOP_BORDER);
if (side == B_TOP_BORDER || side == B_BOTTOM_BORDER) {
if ((borders & B_BOTTOM_BORDER) == 0)
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
leftBottomRadius, 0.0f, base, flags, B_LEFT_BORDER | B_TOP_BORDER | B_BOTTOM_BORDER);
B_TOP_BORDER | B_RIGHT_BORDER | B_BOTTOM_BORDER);
B_TOP_BORDER | B_RIGHT_BORDER | B_BOTTOM_BORDER);
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
borders &= ~(B_RIGHT_BORDER | B_BOTTOM_BORDER);
BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER);
borders |= BControlLook::B_BOTTOM_BORDER;
| BControlLook::B_BOTTOM_BORDER;
| BControlLook::B_BOTTOM_BORDER;
| BControlLook::B_BOTTOM_BORDER;
| BControlLook::B_BOTTOM_BORDER;
| be_control_look->B_BOTTOM_BORDER;
BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER);
borders = B_TOP_BORDER | B_BOTTOM_BORDER;
borders |= B_TOP_BORDER | B_BOTTOM_BORDER;
case B_BOTTOM_BORDER:
case B_BOTTOM_BORDER:
bordersToDraw = (B_LEFT_BORDER | B_BOTTOM_BORDER | B_RIGHT_BORDER);
bordersToDraw = (B_LEFT_BORDER | B_BOTTOM_BORDER | B_TOP_BORDER);
bordersToDraw = (B_RIGHT_BORDER | B_BOTTOM_BORDER | B_TOP_BORDER);
if (side == B_TOP_BORDER || side == B_BOTTOM_BORDER) {
if ((borders & B_BOTTOM_BORDER) == 0)
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
if (borders & B_BOTTOM_BORDER) {
if (borders & B_BOTTOM_BORDER) {
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
B_LEFT_BORDER | B_TOP_BORDER | B_BOTTOM_BORDER);
B_TOP_BORDER | B_RIGHT_BORDER | B_BOTTOM_BORDER);
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
B_TOP_BORDER | B_BOTTOM_BORDER | B_RIGHT_BORDER);
borders &= ~(B_RIGHT_BORDER | B_BOTTOM_BORDER);
borders |= BControlLook::B_BOTTOM_BORDER;
| BControlLook::B_BOTTOM_BORDER;
B_PLAIN_BORDER, flags, BControlLook::B_BOTTOM_BORDER);
if ((borders & BControlLook::B_BOTTOM_BORDER) != 0)
borders = BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER;
borders |= BControlLook::B_BOTTOM_BORDER;
bordersToDraw &= ~BControlLook::B_BOTTOM_BORDER;
BControlLook::B_BOTTOM_BORDER | BControlLook::B_LEFT_BORDER);
0, BControlLook::B_BOTTOM_BORDER);
B_PLAIN_BORDER, flags, BControlLook::B_BOTTOM_BORDER);
BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER);
BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER);
| BControlLook::B_BOTTOM_BORDER);
| BControlLook::B_BOTTOM_BORDER);
| BControlLook::B_BOTTOM_BORDER);
| BControlLook::B_BOTTOM_BORDER);
uint32 borders = BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER