B_BLEND_FRAME
flags |= B_BLEND_FRAME;
if ((flags & B_BLEND_FRAME) != 0) {
if ((flags & B_BLEND_FRAME) != 0) {
if ((flags & B_BLEND_FRAME) != 0) {
if ((flags & B_BLEND_FRAME) != 0) {
if ((flags & B_BLEND_FRAME) == 0) {
if ((flags & B_BLEND_FRAME) != 0) {
uint32 flags = BControlLook::B_BLEND_FRAME;
uint32 flags = BControlLook::B_BLEND_FRAME;
flags |= BControlLook::B_BLEND_FRAME;
flags |= BControlLook::B_BLEND_FRAME;
| BControlLook::B_BLEND_FRAME);
BControlLook::B_ACTIVATED | BControlLook::B_BLEND_FRAME);
if ((flags & B_BLEND_FRAME) == 0) {
if ((flags & B_BLEND_FRAME) != 0) {
if ((flags & B_BLEND_FRAME) != 0)
if ((flags & B_BLEND_FRAME) != 0)
if ((flags & B_BLEND_FRAME) != 0) {
if ((flags & B_BLEND_FRAME) != 0) {
if ((flags & B_BLEND_FRAME) != 0) {
if ((flags & B_BLEND_FRAME) != 0) {
if ((flags & B_BLEND_FRAME) != 0) {
if ((flags & B_BLEND_FRAME) != 0) {
if ((flags & B_BLEND_FRAME) != 0)
if ((flags & B_BLEND_FRAME) != 0)
if ((flags & B_BLEND_FRAME) != 0)
flags |= B_BLEND_FRAME;
BControlLook::B_ACTIVATED | BControlLook::B_BLEND_FRAME);