B_BITMAP_WILL_OVERLAY
flags = B_BITMAP_WILL_OVERLAY | B_BITMAP_RESERVE_OVERLAY_CHANNEL;
BBitmap *test = new BBitmap(BRect(0,0,320,240), B_BITMAP_WILL_OVERLAY | B_BITMAP_RESERVE_OVERLAY_CHANNEL, colspace[i].colspace);
|| (bitmap->Flags() & B_BITMAP_WILL_OVERLAY) != 0) {
&& (bitmap->Flags() & B_BITMAP_WILL_OVERLAY) == 0) {
bitmapFlags |= B_BITMAP_WILL_OVERLAY;
uint32 flags = overlay ? (B_BITMAP_WILL_OVERLAY
BBitmap *test = new BBitmap(BRect(0,0,320,240), B_BITMAP_WILL_OVERLAY
if ((fFlags & B_BITMAP_WILL_OVERLAY) != 0) {
if ((fFlags & B_BITMAP_WILL_OVERLAY) == 0)
if ((fFlags & B_BITMAP_WILL_OVERLAY) != 0) {
if ((fFlags & B_BITMAP_WILL_OVERLAY) == 0)
if (overlay == NULL || (overlay->fFlags & B_BITMAP_WILL_OVERLAY) == 0)
if (flags & B_BITMAP_WILL_OVERLAY) {
if (flags & B_BITMAP_WILL_OVERLAY) {