setpenattr_bool
state->pen.bold = 0; setpenattr_bool(state, VTERM_ATTR_BOLD, 0);
state->pen.italic = 0; setpenattr_bool(state, VTERM_ATTR_ITALIC, 0);
state->pen.blink = 0; setpenattr_bool(state, VTERM_ATTR_BLINK, 0);
state->pen.reverse = 0; setpenattr_bool(state, VTERM_ATTR_REVERSE, 0);
state->pen.strike = 0; setpenattr_bool(state, VTERM_ATTR_STRIKE, 0);
setpenattr_bool(state, VTERM_ATTR_BOLD, state->pen.bold);
setpenattr_bool(state, VTERM_ATTR_ITALIC, state->pen.italic);
setpenattr_bool(state, VTERM_ATTR_BLINK, state->pen.blink);
setpenattr_bool(state, VTERM_ATTR_REVERSE, state->pen.reverse);
setpenattr_bool(state, VTERM_ATTR_STRIKE, state->pen.strike);
setpenattr_bool(state, VTERM_ATTR_BOLD, 1);
setpenattr_bool(state, VTERM_ATTR_ITALIC, 1);
setpenattr_bool(state, VTERM_ATTR_BLINK, 1);
setpenattr_bool(state, VTERM_ATTR_REVERSE, 1);
setpenattr_bool(state, VTERM_ATTR_STRIKE, 1);
setpenattr_bool(state, VTERM_ATTR_BOLD, 0);
setpenattr_bool(state, VTERM_ATTR_ITALIC, 0);
setpenattr_bool(state, VTERM_ATTR_BLINK, 0);
setpenattr_bool(state, VTERM_ATTR_REVERSE, 0);
setpenattr_bool(state, VTERM_ATTR_STRIKE, 0);