set_port_owner
extern status_t set_port_owner(port_id port, team_id team);
set_port_owner(fPort, B_SYSTEM_TEAM);
set_port_owner(fRequestPort, thread);
set_port_owner(fReplyPort, thread);
status_t error = set_port_owner(port, thread);
set_port_owner(gPortRequest, thread);
set_port_owner(gPortReply, thread);
result = set_port_owner(replyPort, portOwner);
if (!recreateCachedPort && set_port_owner(replyPort, team) == B_OK) {
if (result != B_OK && set_port_owner(messengerPrivate.Port(),
if (set_port_owner(messengerPrivate.Port(),
if (set_port_owner(fMessagePort, fClientTeam) < B_OK) {
status_t status = set_port_owner(port, fTeam);
SET_ERROR(error, set_port_owner(info->port, team));
if (handOver && set_port_owner(nubPort, debuggerTeam) != B_OK) {
set_port_owner(info->nub_port, B_CURRENT_TEAM);
error = set_port_owner(nubPort, debuggerTeam);
set_port_owner(nubPort, B_CURRENT_TEAM);
set_port_owner(debugPort, team_get_kernel_team_id());
set_port_owner(debugPort, team->id);
set_port_owner(replyPort, targetTeam);
return set_port_owner(port, team);
if (set_port_owner(serverListen, clientTeamID) < B_OK) {