send_debug_message
status_t send_debug_message(debug_context *context, int32 messageCode,
status_t error = send_debug_message(&fDebugContext,
return send_debug_message(&fContext, messageCode, message, messageSize,
status_t error = send_debug_message(fDebugContext, B_DEBUG_MESSAGE_CLONE_AREA,
status_t error = send_debug_message(context, B_DEBUG_MESSAGE_READ_MEMORY,
status_t error = send_debug_message(context, B_DEBUG_MESSAGE_WRITE_MEMORY,
status_t error = send_debug_message(context, B_DEBUG_MESSAGE_GET_CPU_STATE,
status_t error = send_debug_message(contextGetter.Context(),
status_t error = send_debug_message(contextGetter.Context(),
return send_debug_message(contextGetter.Context(),
status_t error = send_debug_message(contextGetter.Context(),
status_t error = send_debug_message(contextGetter.Context(),
send_debug_message(&fDebugContext, B_DEBUG_MESSAGE_SET_TEAM_FLAGS, &message,
status_t error = send_debug_message(&fDebugContext,
error = send_debug_message(&fDebugContext, B_DEBUG_MESSAGE_WRITE_CORE_FILE,
send_debug_message(team, AS_DUMP_ALLOCATOR);
send_debug_message(team, AS_DUMP_BITMAPS);